Hey! I’m Abel, for those just getting to know me, I’ve spent the last eight years as a freelance game developer specializing in technical art. (I’ve done a bunch of other cool stuff).
The past 2+ years have been particularly formative —working exclusively with one client taught me the value of deep collaboration and how to evolve alongside projects from concepts to completion. I refined workflows, developed custom tools, and helped bring unique visual styles to life through code and artistry.
Why I’m Excited About What’s Next
There’s something energizing about new beginnings. While long-term collaborations offer stability and depth, the freelance world thrives on fresh challenges and diverse perspectives.
Here’s what I’m looking forward to:
- Exploring new art styles and technical approaches that I haven’t had the chance to dive into recently
- Collaborating with different teams and absorbing their unique creative processes
- Applying lessons learned to new, varied projects
- Contributing to different game genres that will stretch my abilities in new directions
What You’ll Find on This Blog
Honestly, I feel like I may talk about lots of things:
- Behind-the-scene look at projects I can share
- Technical insights for fellow developers (without getting too deep in the weeds)
- Creative processes and art development journeys
- Occasional tutorials and resources I find valuable
- Reflections on the ever-changing game development landscape
- Whatever other interest I feel like sharing
I believe in making technical art accessible—demystifying the processes that bring games to life visually while maintaining the “magic” that makes them special.
If you’re working on something interesting, looking for gamedev / technical art support, or just want to exchange ideas about game development, I’d love to hear from you. The best collaborations often start with a simple conversation.